Aragami 2 Reminds Us of the Value of Life—and Ninjas

In a tragically Tenchu-less decade, Aragami 2 blinked onto the scene last month to quench our desperate thirst for ninjas. But the game does more than revisit the joys of casting shadow arts at a warlord’s soldiers as you flip your way up a castle. It’s a reminder of how OG stealth games came to teach us about the value of life while they were also teaching us about assassination. But is the game’s speed and power creep moving the genre in the right direction?

Tenchu—a somewhat legendary ninja game series, first released in 1998, that went on to dominate the stealth-action genre for the better part of the 2000s—remains a fond memory for many, and a quintessential point of reference for stealth games. In 2016, the original Aragami made a splash on the indie scene, reigniting the spirit of Tenchu. It was a pleasantly stripped-down third-person stealth-action title with a vivid art style of gloomy reds and blacks that centered masterfully on the stealth mechanic. Aragami 2 seeks to expand on that quaint concept, in the interest of producing a more expansive spiritual successor to its legendary influences.

The Aragami series leans into a few mainstream trends pioneered by contemporary stealth games—the most obvious being Arkane Studios’ Dishonored, with its wonderfully simplified blink and shadow vision mechanics, which trivialize planning your strike and moving in and out of the action. But it has also been accused of imitating Sekiro: Shadows Die Twice in its combat and speed.

 get more information
get redirected here
get the facts
go
go here
go now
go right here
go to the website
go to these guys
go to this site
go to this web-site
go to this website
go to website
go!!
going here
good
great post to read
great site
had me going
have a peek at these guys
have a peek at this site
have a peek at this web-site
have a peek at this website
have a peek here
he has a good point
he said
helpful hints
helpful resources
helpful site
her comment is here
her explanation
her latest blog
her response
here
here are the findings
here.
his comment is here
his explanation
his response
home
home page
homepage
hop over to here
hop over to these guys
hop over to this site
hop over to this web-site
hop over to this website
how much is yours worth?
how you can help
i loved this
i thought about this
i was reading this
image source
in the know
index
informative post
inquiry
internet
investigate this sitekiller deal
knowing it
learn here
learn more
learn more here
learn the facts here now
learn this here now
like it
like this
link
[link]
linked here
listen to this podcast
look at here
look at here now
look at more info
look at these guys
look at this
look at this now
look at this site
look at this web-site
look at this website

While Aragami 2 can seem overlong and buggy, the game remains a faithful and fun sendup of the third-person stealth-action games from the early aughts, and revitalizes them with a new layer of style, flow, and aesthetic.

Courtesy of Lince Works

Tenchu Lives Again

Fans of stealth games from the 2010s may be unfamiliar with the ninja games and their Tenchu roots that Aragami 2 draws from, and all the crazy jumping, wallscreen-stabbing, and Kurosawa blood-spraying that entails. This, combined with the many shadow powers, means your problem is how to expose and peel away a fortress’s defenses more than the nitty-gritty of traversal.

The game features your standard goons, but has a few surprises too. The fourth enemy type, priests, are an especially fresh addition; they’re a late-game adversary spiritually attuned to nearby guards, and they know when their allies have been killed. Priests can even resurrect or awaken guards after they’re stunned in the final levels.

I remember the moment of unfolding delight when I noticed through shadow vision that an entire household of guards were linked by a ghostly thread to some singular point in the center of the building, and, advancing to find a single sorcerer, backed right into a wall covered by vision cones.

 

Later in the game, there are also enemy ninjas with some of your powers—though they’re not much of a threat as long as they don’t spot you. If such enemy types actually hunted you from the shadows as you do low-rank enemies, any hope of artful infiltration would quickly spiral out of your hands, which is precisely what the game’s final boss aims to do. Having all your tricks used against you by another ninja bamf-ing around the level like Nightcrawler in the White House in X-Men 2 certainly puts you on the back foot. Deathloop models this concept too, via the character of Julianna, delivered with terrifying authenticity via a PvP system.

richardmcoffman435
Uncategorized

Leave a Comment

Your email address will not be published. Required fields are marked *